![]() ![]() In one film I was watching CG reptiles tear up a CG resort, and another I was watching real humans fear for their safety against a drove of untrained big cats. While Jurassic World is the better movie (a terrible movie that is better than Roar ), I felt more engaged with Roar. I saw this summer’s megahit Jurassic World and the recently rediscovered Roar, in which director Noel Marhsall endangered his entire cast and crew with the presence of actual fucking lions, in the same week. In that vein, Armikrog is the boring, belated sequel to The Neverhood that Skullmonkeys declined to be Turning a puzzle game into an action game isn’t exactly a commercial risk, but it’s at least a different game. Even if Skullmonkeys lacked all the muted mysticism of The Neverhood, it was a smörgåsbord of charm. The two games, released in 19, respectively, were unmistakably in the same family, with the same characters, same levity, same poop jokes, and same creator, in designer Doug TenNapel. Taking a lonely, surrealist, clay-animated point and click adventure and reworking it to be a frantic, though relatively basic 2D platformer was an unexpected transformation. Skullmonkeys was a weird sequel to The Neverhood.
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